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The animation was alright, but I don't get it. Sure Fairy beats Dragon now, but why did everyone just die?

I remember watching this on YouTube, still really good.
And you say it was acknowledged by them, you mind telling me where or giving me a link please?

Gregzilla responds:

Jon tweeted it, Arin added it to his favorites on YouTube, someone showed it to Barry on twitter, and I think Grant saw it on twitter as well.

Okay, to get it out of they way first, problems I noticed with the battle
-Absol cannot learn the move Air Cutter
-even though Physhock had no effect Houndoom. little damage was still taken
-the move Electroweb lowers the foes speed when it hits
-the move Scratch dose not have a high Critical ratio, you may be thinking of the move Slash, which Joltik can know by now as it learns it at level 26
I know these are little things that don't effect much, but I thought I'd let know you anyway

It's great to see that you even adding some flash animations into this series now, it gives it a nice touch and let's us see the character's expressions more clearly. And I love how Gardevoir get's jealous over about girls around Teejay. And it looks like you decided to replace Seadra with a Tirtouga, not sure why but unless Seadra would evolve into Kingdra, I think it was good call.

As always Teejay I enjoyed the episode, and I am most excited to see where the story goes and how the relationship travels with TJ and Gardevoir.

teejay-number13 responds:

Thanks for pointing those things out. I'll try to explain:
-I try to follow the game on what they can and con't learn, but in the end I have final say.
-How much HP did he lose? Was it 1? Because the variables are set to numbers, a drift of 1 or 2 may happen.
-As far as status effects of some moves, the more I add, the more code the game requires and that means more potential bugs. But I add more things each episode, so I'll try to get those next time.
-I think it was originally slash, but I changed it to scratch. Guess I forgot to fix the button.

Teejay will get a Seadra, but it will be later in the series. I decided to add them to the final credits scene as he got them.

only 1 problem I noticed with the battles this time
-the move Toxic spikes dose not disappear after it poisons a Pokemon, the only way it's can be removed is if it's absorbed by a poison Pokemon or the move rapid spin or defog
that's the only problem I noticed, so the battle system is near perfected
the voices seemed to have improved and Jay's voice really fit his character. I see that Machop has evolved, in the simulator I presume. I would've liked to see him evolve though but that's just me.
so once again great work Teejay, it's not everyday I find someone who's dedicated to his/her series as much as this
... oh and i noticed you used my sprite as a trainer that went to Cinnibar island, thanks ^_^

teejay-number13 responds:

Doh. Another minor detail about Toxic Spikes that I missed. And your welcome about your sprite. I plan on using most of the sprites from my contest for small cameos throughout the series.

funny

good animation, voices, and good humor
but one question, why doesn't Pikachu have a tail?

PostTimeskipSam responds:

Much thanks and I completely forgot about his tail. I just realized it.

a big step up

i'll admit, when i first heard you were going to add voices i was kind of skeptical about it, because the quality of voices and the actors affect it dramatically, but the actors here did a good job and i'm happy for that.

the interactive battles is a great new feature but there are some problems(nothing major) i noticed, call me picky but i feel like i should point them out
- the text boxes in some parts are still too small to hold the full number
-the moves Bulldoze and Rockslide hits BOTH opposing pokemon and magnitude affects all pokemon but the user
-the burn affect cuts the pokemons attack in half(although i'm pretty sure the Gallade fight is meant to beat you in one hit anyways)
-potions and other healing items are used before any pokemon uses an attack
-the move charge not only powers up the next electric attack but also raises special defense
ya ya i know i'm a nerd for knowing all this but i don't care

to wrap this up, i will say i am enjoying this series, your improving with your skills, and i look forward to see the rest

... also i hope my gym leader gets in :)

teejay-number13 responds:

-I assume your talking about the dynamic text boxes that tell the HP and stuff. I increased their size from the beta version so I don't know why that keeps happening. Works fine on my comps.
-I didn't know about rockslide hitting both. I'll remeber that. As far as moves that hit your ally, I think I'll leave the friendly fire out.
-I din't know burn was supposed to cut attack in half. Yeah, that fight was more of a mini game to earn a medal. The outcome will be the same.
-Yeah I programmed the potions to be used in place of Emboars or Gigalith regular moves. I fix that next time.
-Yeah, I know about charge raising special defense, but my damage equation doesn't factor in that stat.

Thanks for the tips.

AWESOME

short but awesome
now i want a cookie

oldGanon responds:

me too

has good potential

looks like a very good sprite series and from what i noticed from other reviews is that you are ripping of other series like SMBZ
but honestly anyone can make a sonic/mario sprite series with dbz fighting stly and say it was ripped off from SMBZ
the only thing i saw that looked similar to it was the title scene i would recommend you should change the title but that's it
other than that i look forward to this and can't wait to see what the plot is

darksupersonic74 responds:

okay almost all reviews say i should change the name. then i will.
thanks for the 9

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